Hiago desena
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Physically Based Deferred Renderer

10/27/2015

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Introduction

Hey everyone my name is Hiago DeSena, I'm a graphics programmer and this is my first ever blog post. I'm excited to share all the graphics programming knowledge that I've learned in my four years of college at Digipen Institute of Technology. This blog post will provide some of the theory behind physically based rendering and the implementation that I developed in my own custom graphics engine. Before I begin, I would like to note that most of the information that helped me understand and implemented the topic at hand will be linked as reference. These links include books, blogs, slides and white papers. After reading this blog, I would highly recommend you to take a look at the reference material that I have provided to get a better understanding on the topic. I hope you enjoy reading and learning from this blog. 

Here is a sneak peak of the PBR implementation that I'm going to be explaining today. 

Now let's dive into the crazy world of graphics programming. I hope you enjoy it!

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