Hiago desena
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Dischord EP
​(
built from the ground up in c++)
Graphics, Effects, Gameplay
Dischord is a music-based simulation where the player fights waves of enemies in a 3D environment along to the music. In order to defeat your foes, you must fire a special orb weapon that boomerangs back to you.

Awards:
1st - Best 3D Graphics Tech - Digipen Award
1st - Best Music & Sound - Digipen Award
2nd - Best 3D Visual Design - Digipen Award
Role: Core Graphics Programmer
Contribution:
- Created custum graphics engine from the ground up using c++
- Implemented a physically based deferred rendering pipeline
- Built asset pipeline for importing into in game format that made it easy to import models, materials, textures, animation into the engine (custum FBX exporter)
- Worked closely with artist, sound and gameplay designers to create a pleasing authentic visual experience
- Managed support and maintenance for all graphics feature
- My graphics engine includes the follows features below (features that I created)
 
  • Point/Spot/Direction Lighting
  • Shadows
  • Specular / Emissive / Bump / Rough / Metallic mapping
  • Sky Box
  • World/Billboard/UI 2D rendering
  • Image based Lighting
  • Asset Importing
  • Screen Space Ambient Occlusion
  • GPU/CPU particle simulations
  • Screen space God Rays/ Light Shafts
  • Bloom
  • Depth Of Field​
  • Flexible shader pipeline​
  • Custom FBX exporter
More information on my graphics engine can be seen in my demo projects.
I highly recommend you check it out.


Download Game:
http://games.digipen.edu/browse?search=Dischord
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