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The Demo below shows my Hybrid Deferred/Forward rendering pipeline in my graphics Engine (TSG_Engine) in DirectX10/11
Features Implemented:
             - Physically Based Rendering

             - Bloom
             - Depth Of Field
             - Image Based Lighting
Features Implemented:
             - Normal-Oriented Screen Space Ambient Occlusion (SSAO)
Project Dischord Gameplay Demo: 
Features Implemented:
             -GPU Particles !!!!!!

Picture
Picture
Features Implemented:
             - SkyBox
             - Animation Skinning
             - Emissive Mapping
             - FBX converter (Importing models pipeline)
             - Texture Pipeline
             - Multi-Texture support
             - Material Support
             - Frustum Culling
More Features Implemented:
             - Hybrid Deferred / Forward Renderer
             - Screen-Space Rendering
             - Bump, Specular Mapping
             - Material System

         
    
Physic Engine by Randy Gaul called "Linear Memory".
             Link to His website: http://www.randygaul.net/
Music Produced by Seth Weedin:
             http://www.sethweedin.net/


The Demo below shows the deferred rendering pipeline in my graphics engine (TSG_Engine).
        Implemented Features include:
              - Deferred Rendering
              - Point/Spot/Direction Lighting
              - First Person Camera
              - HemiSpheric Ambient Lighting
                  - Debug Rendering
              - Wire Frame
Download Link:

                 
The Demo below shows my Hybrid Deferred/Forward rendering pipeline in my graphics Engine (TSG_Engine).
These Demos are made  in a version of my graphics engine all written using OpenGl 3.2+
and written from scratch with C++. 

Features Implemented:
             - Skybox
             - Reflection
             - Refraction

             
Features Implemented:
             - Forward Implementation of Lighting Models
                     - Phong Illumination
                     - Phong Shading
                     - Blinn 
             - Texture Mapping Support
                     - Spherical Texture Mapping
                     - Cylindrical Texture Mapping
             - OBJ model Exporter
             - Directional, Point and Spot lights
             - Bump and Specular Mapping
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